While a Games Designer at Hasbro, I primarily worked on Electronic Games.  Some of these were for owned brands like Yahtzee and Monopoly but others were in partnership with external inventors like KID and Big Monster Toys.  Some involved some pretty cutting edge technology like capacitive sensors in Groove it (now used in Simon).  The Music Activated Game System (M.A.G.S.) was something I demoed and prototyped but was passed on to another designer.  When plugged into a music source, it would generate game play based on the music.
Back to Top